Republic vs. Empire
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Republic vs. Empire

Republic vs. Empire is a subfaction of the clan JvS based in Star Wars: Jedi Knight Academy. We play the mod Movie Battles 2. We're a fun group of people that will teach, and play in events. Please visit the JvS forums here: http://jvsclan.darkbb.com/foru
 
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 Republic vs Empire Ranks, and Descriptions

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T o X ii C
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T o X ii C


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Republic vs Empire Ranks, and Descriptions Empty
PostSubject: Republic vs Empire Ranks, and Descriptions   Republic vs Empire Ranks, and Descriptions Icon_minitimeTue Nov 02, 2010 12:19 am

Republic vs. Empire


In General, the ranking system will involve a ladder. Meaning you will be able to hold TWO ranks; one for Saber/Force and one for Gunner. This allows you to gain Faction Leader status in both categories for your faction, giving you complete control on what happens within your faction. You CANNOT however, have a saber/force rank in one faction, and a gunner rank in another faction.

Republic Ranking System:


Faction Leader for Saber/Force Combat: Supreme Commander
Tags: SC

Faction Advisors

High General
Fleet Commander


Saber Ranks:


Republic Senior General:

A Senior General is a Jedi Master given the rank of Senior General during war. Senior Generals are the top-notch fighters of the Saber/Force side of the Republic Army. Senior Generals are typically sent on extremely dangerous missions, alone, or accompanied by a small band of elite Clones. Senior Generals can be mostly found leading larger sized platoons of Clones than Generals and Commanders.

Tags: SG

Republic General:

A Republic General is a Jedi Knight given the rank of General during war. These Generals are of high skill and would most likely be seen leading small squads of clones, and maybe a Commander along with them. In order for a Commander to reach the rank of General they must know the basics of sabering and have some knowledge in the use of these fundamentals in combat.

Tags: RG

Republic Commander:

A Republic Commander is a Padawan, given the title of Commander during a war. These Commanders are mostly for supporting squads of clones on their mission. You will almost never see a Commander really taking charge.

Tags: RC


Gunner Ranks:


Republic Ranger:

The Republic Ranger is an elite soldier in the Republic Army. These are not often seen for two reasons: it takes great skill to achieve this rank, and the target is most likely dead before the Ranger is seen. Rangers are typically sent out on dangerous missions with a small squad, sometimes accompanied by a Senior General.

Tags: RR

Republic Trooper:

A Republic Trooper is the backbone of the Republic Army; they are the most common soldiers seen on the battlefield. Troopers can withstand great pain and perform at high skill in any situation.

Tags: RT

Republic Private:

A Republic Private is a new member of the Republic Army who's passed training and is ready for combat. These aren't the strongest members of the army, but they make up a portion of it.


Tags: RP


Empire Ranking System:

Faction Leader for Saber/Force Combat: Grand Lord
Tags: GL

Faction Advisors

Emperor's Hand
Grand Admiral


Saber Ranks:

Imperial High Lord:

High Lords are fearsome combatants, and have proven their skills to the Grand Lord. They show a high ability of saber/force skills against their opponent. Usually lone wolves, but in numbers; Things will and certaintly get lethal.

Tags: HL

Imperial Sabers:

Sabers have shown their devotion to the Empire. They are well trained in the art of lightsaber combat. Sabers are usually training Tyro's and introducing them into the ways of the dark side.

Tags: IS

Imperial Tyro:

Has chosen their loyalty to the Empire and wishes to do its bidding. Although weak in the force, they show the drive and potential to rise amongst their fellow brothers.

Tags: IT


Gunner Ranks:

Imperial Guard:

The elite soldiers of the Empire. Imperial Guards served as a constant reminder of the Empire's war machine. Their accuracy is in the top percentile of gunners. Shoot first, Never ask questions.

Tags: IG

Imperial Marine:

Well adept stormtroopers. They have seen their fair share of the battlefield. The bulk of the Empire tackling the dangerous work of fighting our enemies on the front lines. They know their duty, and get the job done.

Tags: IM

Imperial Cadet:

A new recruit, fresh into the Imperial stormtrooper core. These new recruits are amatures at firing a blaster, but in time they'll be able to shoot the ears off a gundark.

Tags: IT



Paths:


Republic:

Saber: Republic Commander [RC] -> Republic General [RG] -> Senior General [SG] -> High General [HG] -> Supreme Commander [SC]

Gun: Republic Private [RP] -> Republic Trooper [RT] -> Republic Ranger [RR] -> Fleet Commander [FC] -> Supreme Commander [SC]


Empire:

Saber: Imperial Tyro [IT] -> Imperial Saber [IS] -> High Lord [HL] -> Emperor's Hand [EH] -> Grand Lord [GL]


Gun: Imperial Cadet [IC] -> Imperial Marine [IM] -> Imperial Guard [IG] -> Grand Admiral [GA] -> Grand Lord [GL]




- Example of Rank Ladder System:

Gunner rank: .RvE.*name*.IT

Saber/Force rank: .RvE.*name*.HL





Faction Advisor Position Description:

Advisers: A Faction Leaders will appoint two of his/her subordinates to be his/her adviser. This should be more of a factoion decision, rather than a friend decision. Advisers have no vote in the Council but rather, discuss their views on a purposed act, etc. with their Leader. An adviser can only be picked by majority vote of High Lords/Senior Generals within their own faction and be trialed. Advisers will also act as a "second in command" for their Faction. Meaning, they can accept applications and do other minor things such as moderate their Faction's forums, trials. However, any action done by the Advisers can be overturned by their Faction Leader.


Faction Leader Position Description:


A Faction is a led one person: Someone who is skilled in both Saber and Gun. This leader will decide on what amendments, revisions, and rules will be passed for their Faction, and their Faction only. A Faction Leader can purpose new ranks, revise ranks, and put forth ideas for new Acts. The Faction Leaders can alter their successors work by changing, adding, or removing acts.


Last edited by Bojack on Thu Nov 25, 2010 9:12 pm; edited 17 times in total (Reason for editing : Update)
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