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Republic vs. Empire

Republic vs. Empire is a subfaction of the clan JvS based in Star Wars: Jedi Knight Academy. We play the mod Movie Battles 2. We're a fun group of people that will teach, and play in events. Please visit the JvS forums here: http://jvsclan.darkbb.com/foru
 
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 Republic Trials

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T o X ii C
Forum Enforcer - Emperor's Hand
T o X ii C


Posts : 62
Age : 30
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Republic Trials Empty
PostSubject: Republic Trials   Republic Trials Icon_minitimeSun Nov 21, 2010 2:16 am

Quote :
Republic:
Saber - Republic Commander(RC) - A Republic Commander is a Padawan, given the title of Commander during a war. These Commanders are mostly for supporting squads of clones on their mission. You will almost never see a Commander really taking charge.

Requirements:
A) Passed probation and has been accepted by the Supreme Commander, High General, or Fleet Commander


Gun - Republic Private(RP) - A Republic Private is a new member of the Republic Army who's passed training and is ready for combat. These aren't the strongest members of the army, but they make up a portion of it.

Requirements:
A) Passed probation and has been accepted by the Supreme Commander, High General, or Fleet Commander



Saber -
Republic General(RG) - A Republic General is a Jedi Knight given the rank of General during war. These Generals are of high skill and would most likely be seen leading small squads of clones, and maybe a Commander along with them. In order for a Commander to reach the rank of General they must know the basics of sabering and have some knowledge in the use of these fundamentals in combat:
- Counter
- "Perfect" Block
- Both types of DFAs or "Death from Above"
- Ways to conserve BP
- Ways to drain BP (This allows the Commader to successfully drain the BP of their opponents, as well as realize what their next move might cost them).
- Successfully Force Pushing Enemies and Rockets/Nades
- Successful Force Pulling Enemies/Weapons
- Being able to dash with Force Speed
- Blocking "Slaps" (Class Special 2)
- Landing "Slaps"

Requirements:
A) Must have been a Commander for 2 weeks.
B) Knows the Basics.
C) Does not rely on "slap."


Gun - Republic Trooper(RT) - A Republic Trooper is the backbone of the Republic Army; they are the most common soldiers seen on the battlefield. Troopers can withstand great pain and perform at high skill in any situation.

Requirement:
A) Must have been a Private for 2 weeks.
B) State the weapon of your choice to trial. You will stick with that weapon through the entire trial.
C) Show obvious knowledge of your weapon.
- Know How To Reload.
- Understand How To Strafe.
- Understand The Difference Between Body Shots and Head Shots.
- Show Accuracy Of Your Weapon Choice.




Saber - Senior General(SG) - A Senior General is a Jedi Master given the rank of Senior General during war. Senior Generals are the top-notch fighters of the Saber/Force side of the Republic Army. Senior Generals are typically sent on extremely dangerous missions, alone, or accompanied by a small band of elite Clones. Senior Generals can be mostly found leading larger sized platoons of Clones than Generals and Commanders.In order for a General to reach the rank of Senior General they must either:
1) Beat the High General or Supreme Commander 6/13 times.
2) Have trained a Commander to the rank General and beat the High General or Supreme Commander 4/10 times.

Requirements:
A) Must have been a General for 2 weeks.
B) Extreme control on the basics.
C) Ability to adapt to situations.
D) High General and Supreme Commander believe you're ready for the rank of Senior General in terms of skill and attitude.
E) Willing to take on responsibility.


Gun - Republic Ranger(RR) - The Republic Ranger is an elite soldier in the Republic Army. These are not often seen for two reasons: it takes great skill to achieve this rank, and the target is most likely dead before the Ranger is seen. Rangers are typically sent out on dangerous missions with a small squad, sometimes accompanied by a Senior General.((((TRIAL TO BE ANNOUNCED))))

Requirements:
A) Must have been a Trooper for 2 weeks.
B) State the weapon of your choice to trial. You will stick with that weapon through the entire trial.
C) Well fluent in your weapon choice.
D) Nearly An Expert In Your Weapon's Accuracy.
- Good Enough To Takedown A Good Deal Of Your Opponents.





Saber Adviser - High General(HG) - The High General is the strongest Lightsaber combatant in the Republic and is able to defeat every other Saber/Force user within the Republic, besides the Supreme Commander. The High General acts as one of two advisers to the Supreme Commander. There may be only one High General at a time, as such they have the power to give a faction approval as well as other powers appoints to them by the Supreme Commander. In order for a Senior General to become the High General they must defeat the High General 12/18 times and be deemed worthy of leadership by the majority of Senior Generals so that the Supreme Commander can't just pick his favorite person. If the Senior General challenging the High General succeeds, they will replace the previous High General and be safe from challenge for one month. If the challenger loses, he/she will take up the rank of Republic General. The High General may only be challenged once a month and only in the first week of that month, the first person to post the challenge will be the only one given the privilege for that month. The challenge itself must take place before the 8th on any agreed upon date. If no date can be agreed upon then it will take place on the 7th at a time and timezone of the Supreme Commander's decision.

Requirements:
A) Must have been a Senior General for 2 months.
B) Must have leadership qualities as decided by majority of Senior Generals
C) Willing to cooperate with the Supreme Commander.


Gun Adviser -
Fleet Commander(FC) - The Fleet Commander is the strongest Gunslinger in the Republic and acts as one of two advisers to the Supreme Commander. There may be only one Fleet Commander at a time, as such they have the power to give a faction approval as well as other powers appoints to them by the Supreme Commander. In order for a Republic Ranger to become the Fleet Commander they must defeat the Fleet Commander 12/18 times and be deemed worthy of leadership by the majority of Republic Rangers so that the Supreme Commander can't just pick his favorite person. If the Republic Ranger challenging the Fleet Commander succeeds, they will replace the previous Fleet Commander and be safe from challenge for one month. If the challenger loses, he/she will take the rank of Republic Trooper. The Fleet Commander may only be challenged once a month and only in the first week of that month, the first person to post the challenge will be the only one given the privilege for that month. The challenge itself must take place before the 8th on any agreed upon date. If no date can be agreed upon then it will take place on the 7th at a time and timezone of the Supreme Commander's decision.

Requirements:
A) Must have been a Republic Ranger for 2 months.
B) Must have leadership qualities as decided by majority of Republic Rangers
C) Willing to cooperate with the Supreme Commander.




Faction Leader - Supreme Commander(SC) - The Supreme Commander is the leader of the Grand Army of the Republic. They control all promotions, demotions, and recruitment in their faction. The Supreme Commander is both a good leader and the strongest fighter in both Lightsaber and Gun combat. The Supreme Commander should be able to defeat any member in the Republic. In order to become the Supreme Commander either the High General or Fleet Commander must challenge the Supreme Commander to three rounds of combat including a round of Lightsaber combat, a round of Guns combat, and a round of Cross-class combat. In order for the challenger to be successfull he must win a minimum of two out of the three rounds(In order to win a round you must win four of seven duels):

Round One:
Challenger: Gun - Gun - Gun - Gun - Gun - Gun - Gun
Grand Lord: Gun - Gun - Gun - Gun -Gun -Gun - Gun

Round Two:
Challenger: Saber - Saber - Saber - Saber - Saber - Saber - Saber
Grand Lord: Saber - Saber - Saber - Saber - Saber - Saber - Saber

Round Three:
Challenger: Saber - Gun - Saber - Gun - Saber - Gun - Saber
Grand Lord: Gun - Saber - Gun - Saber - Gun - Saber - Gun

If the High General or Fleet Commander wins the challenge, they will take over the title of Supreme Commander from the previous Supreme Commander and is safe from challenge for one full month. The loser of the challenge will be demoted down to High General/Fleet Commander(depending on the challenger) unless the Supreme Commander believes them not capable of fulfilling the role in which case they will be demoted down to Senior General/Republic Ranger. The Supreme Commander may one be challenged once a month on the first day of that month, the first person to post on that day will be the only person given the privilege of challenging for that month. Once the challenge has been posted the current Supreme Commander will be given one week in which to accept the challenge and establish a date and time during the current month for the challenge to take place. If he does not respond in a week and has posted no public leave of absence before this then he will automatically forfeit his title. If the Supreme Commander has posted a leave of abscence then he will have the remainder of the month to set up a date in which to perform the challenge, if by then end of the month no date has been set then he will forfeit his title to the challenger.

Requirements:
A) Has been with RvE for a minimum of 4 months
B) Has been an High General/Fleet Commander for 2 months.
C) Has leadership qualities as decided by (decision required)
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